Brilliant, yet far from perfect, Broken Sword 3 (As it’ll be known for the rest of this feature) was an attempt to co-develop for both consoles and PCs, while trying to master the vagaries of direct controls and real 3D. It’s arguable that Broken Sword: The Sleeping Dragon was a major stepping stone towards the interesting adventure mini-revival of this twelve months (Looking back at Fahrenheit, and looking forward to Dreamfall and Broken Sword 4). Especially because, increasingly, it’s just not true anymore.
The number of articles which started exclaiming the death of the most point-and-clickery of genres has gone far past saturation point. The Adventure is dea… okay, let’s try again.